Money2019
The math is knowable before you build
€8M, four years, a bubble shooter, and a spreadsheet that already said no.
I once took apart a Berlin studio’s collapse — north of eight million euros, four years, two decent games, gone. You didn’t need the gossip to see it coming; you needed the arithmetic. A team that size burns a fixed number every month. Divide it by what a casual player is really worth after the platform’s cut and the taxman, and you get the revenue you have to clear just to survive — a number their games were never going to reach. The hard part isn’t the math. It’s running it before you’ve fallen in love with the idea.
Takeaway
Burn rate over realistic ARPU is the revenue you have to hit. Run it before the first line of code — most studios never do.