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Growth & ASO2025

Now the marketing tells us what to build

When creative testing moved upstream of the design doc.

The order of operations flipped while I wasn’t looking. We used to build the game, then work out how to sell it. Now the selling decides the building: micro-moments instead of marathon sessions, because long sessions quietly cost you retention; creative proven with a few AI stills and a tiny test budget before a line of feature code; everything measured against what a player is worth on day thirty, not day one. The ad network learns on your creative — so design things it can learn on.

Takeaway

Validate the creative before you build the feature. If the network can't learn on it, the feature won't find its players.