War stories2022
February 2022
We shipped Gladiators on the 22nd. On the 24th, the war started. My team was in Russia and Ukraine — both sides of the line, inside one company, fresh out of two years of COVID with travel still broken. The work for the next several months wasn’t game development. It was relocation logistics, conscription risk, and keeping people who suddenly had every reason to resent each other from doing so across a video call.